“Where’s the Beef?” How could I justify spending time playing a game? I knew there was an educational component here somewhere…… I just had to find it. I couldn’t even begin to fathom the educational possibilities of this medium until I read The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW)
http://www2.kumc.edu/tlt/SLEDUCAUSESW2005/SLPresentationOutline.htm
This paper was written by ed tech people who work at a medical college. It explains,
"Students engaged in educational games and simulations are interpreting,The authors discuss the benefits of constructivism and social collaborative learning and present simulations (online videos) showing medical students role playing doctor-patient interactions in a medical clinic they created in SL . Another video shows how a student might use her design skills to beautify a city space. I thought of Heidi building the Roman Forum and inviting her students to speak at the rostra or Bill’s students at Antietam…..Now I understand that the educational possibilities are boundless.
analyzing, discovering, evaluating, acting, and problem solving. This approach
to learning is much more consistent with constructivist learning, where
knowledge is constructed by the learners as they are actively problem solving in
an authentic context, than with traditional instruction."
2 comments:
How would you use this in an educational setting?
Cindy,
I was thinking that students could:
1)create an historically accurate virtual world like ancient Rome. (sure beats carving the Colosseum out of a bar of Ivory soap.) They would incorporate notecards with factual information.
2) Learn about the civilization while exploring the virtual world
3) Interact through role playing and then discuss experience. - Karen
Post a Comment